Includes: 60 Lessons
We teach you the skills you need to kickstart your career as an artist and a lifelong learner.
From anatomy fundamentals to 3D modeling tools to game engines, you’ll learn to create Game Art while mastering pipeline and best practices.
Use Maya, ZBrush and Marvelous Designer to create a high resolution design sculpt.
With feedback, increase your level of realism and create more detailed accessories.
Clothing & Props
Optimize the mesh and generate maps using a few different software tools, including Maya, Marvelous Designer and ZBrush.
Topology & UVs
Create textures in Substance Painter and Designer.
Real Time Materials
Render your Character in Marmoset using PBR materials.
Sales Page: https://blog.vertexschool.com/product/the-game-artist-bootcamp/