Polygon Runway – 3D Characters and Illustrations
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Learn the Blender techniques I use daily to create a content for 200K+ audience and serve global brands. Uplevel your Blender skills and unleash your creative potential.
About This Course
3D Characters and Illustrations is a 2020 course sequel, that serves as an extension of the knowledge gained in Become a 3D Illustrator course released in 2019.
It will guide you through my method of simple 3d cartoon character construction and some more advanced 3d modeling and illustration techniques, like hard surface modeling and simple sculpting.
Although this is a sequel, if you already have some basic Blender skills, you can jump right in and get up to speed using the first episode, that serves as a requirements checklist.
If you are experienced in other 3D software and want to give Blender a try, this course might be a great match for you, as it’s really practical and time efficient.
If you’re completely new to 3D design, I recommend starting with the Become a 3D Illustrator course.
Polygon Runway Method
With me, you jump right into action and learn essential information as you go without prolonged fundamentals sections and fluff.
You get a real result at the end of each episode, so that’s immediately several illustration styles you can use to enhance your designs and workflow.
By the end of the course, you will find out that there is no limit on what you can create. At every step, I share my personal workflow tips and every time add a little bit of a secret sauce to the mix 🙂
Additionally, every chapter has a dedicated downloadable file, so if for some reason you feel like skipping a particular chapter, you can continue working right where the next chapter starts.
You get the most out of your time.
Blender is an open-source and completely free tool that stands toe to toe with the most expensive 3d software out there and is used by more and more professionals every day. I think that the guys at Blender Foundation do an amazing job and the latest 2.9 update is just mind blowing. I believe in Blender and I think it can be the first choice for the illustrators and designers when it comes to 3D.