The Ultimate Guide to Video Game Optimisation
What you’ll learn
How to optimise Unity API calls to use up less memory and CPU .
How to optimise art and sound assets to speed up their processing at run.
How to tweak the Unity physics system to accelerate performance.
What do you think optimisation of a game project is Do you think it’s writing really efficient code or getting your game to run as fast as possible Is it a task you do days before release or from the very start Not sure where to start Well, this course is for you.
Designed for INTERMEDIATE level Unity and C# students, the content within will forge you into an optimisation expert. Without even thinking, you’ll be pulling up the Unity profiler and investigating CPU and GPU bottlenecks like a pro. You’ll find hints and tips on improving the performance of your game starting with the script and moving onto art assets and finally physics. There are plenty of hands-on exercises designed to give you skills in forensic debugging that will be valuable to you far into the future.
This course uses Unity 2020.2 or 2020.3.
You will learn аbout:
The Unity Profiler
C# Optimisation Tricks for the Unity API
Art asset optimisation settings
Audio file usage and settings
Tips and tricks for getting more from the Unity Physics system
What people are saying about Penny’s courses:
Dr. Penny is a wonderful person and a true expert. All of her courses I’ve taken have been top notch and in my opinion there is no better teacher out there.
Allow me to say how hugely important this is for a person who is interested in certain types of game design. Creating games where you can create AI behaviors that support emergent situations.
I honestly love Holistic’s teaching approach and I’ve never learned so much within a few hours about coding effectively with such detailed explanations!
This course focuses on developing student skills in identifying and solving performance issues in their game development projects. By the end, they will find the use of the Unity Profiler second nature and be able to identify many CPU and GPU bottlenecks in their’s and other’s Unity projects.